For that reasons I'm uncertain if it really would work out well, but I'm willing to try it if you like. This has the possible drawback though that they could cross ways often and spoiler each other for certain quests also there is the question if we got enough players for two distinct characters, as ideally the players would take a side to guide with the votes.
#FABLED LANDS 5 SERIES#
There is no hard and fast xp system though, we only get this opportunities for solving quests and doing great deeds.īefore we get to the question of which character to choose, there was voiced an idea for this series: As the series is non-linear, we could try doing two characters and have them compete for Fame, Loot and Rank both taking their choices simultaniously and competing who's better off.
Rolls on other Abilities work the same the book gives us a target number and we have to roll higher on two dice+Ability to be successful.Īpart from a fancy title this also gives us a bonus to Defence and we might get the opportunity to raise other Abilities when we do get promoted. Circumstances determine who strikes first and you do as much damage as the difference between your result and the enemies Defence. Defence is for us our Combat score + Rank + Armour. Note though that there is no spell list, so that Mage's Magic 6 might not be useful right away same with the Priest and his Sanctity.Ĭombat works as follows: You roll two dice and add your Combat score you have to roll above the enemies Defence. If it is unclear, the Wayfarer would be what is called a Ranger in most other systems. Wayfarer: CHARISMA 2, COMBAT 5, MAGIC 2, SANCTITY 3,Ĭhoosing our profession is the choice we got in character creation. Warrior: CHARISMA 3, COMBAT 6, MAGIC 2, SANCTITY 4, Troubadour: CHARISMA 6, COMBAT 3, MAGIC 4, SANCTITY 3, Rogue: CHARISMA 5, COMBAT 4, MAGIC 4, SANCTITY 1, Mage: CHARISMA 2, COMBAT 2, MAGIC 6, SANCTITY 1,
Priest: CHARISMA 4, COMBAT 2, MAGIC 3, SANCTITY 6, The other abilities are determined by our profession: THIEVERY the talent for stealth and lockpickingĪlso there is STAMINA, that is basicly our hitpoints we start out with 9. SCOUTING the techniques of tracking and wilderness lore SANCTITY the gift of divine power and wisdom The lowest possible score for an ability is 1 – you can never have a lower score than that.
Your initial score in each ability ranges from 1 (low ability) to 6 (a high level of ability). Unfortunately the series is unfinished only six books out of twelve were ever published, so some locations plainly don't exist and we won't be able to go there. That means that the six books in the series are just locations, we can go through them in any order even come back to earlier or already visited ones. There is no big goal apart from getting rich and famous or die trying. You don't follow any quest or grand mission you explore and fight on your own, gathering loot, experience, ships and houses on the way. Part of the charm of this books is that they are completely non-linear. There are quite a few things where this series differs from the usual fighting fantasy model, so bear with me while I go over the rules and background. So hello and welcome to the Fabled Lands series and it's first part, The War-Torn Kingdom. As my last gamebook thread came to an end and I'm not quite ready to call it quits yet, here's another series that drew my interest.